+++ date = "2015-10-12" title = "Building Golang CLI Tools Update" tags = ["golang"] description = "After my previous post on using a `Makefile` to set version and build info I got some valuable feedback from other Gophers. Here's an update." slug = "building-golang-cli-tools-update" +++ In my [previous post][previous] I discussed how to use a `Makefile` to set version and build information at compile time. Although this approach may work fine for you, it has three drawbacks I want to discuss. ### 1. Simplicity Andrew responded on the [golang-nuts mailing list][golang-nuts] with the following comment: > To me it seems like you took something simple and cross platform "go generate" + "go install/build" and turned it into something more complicated and less portable. Although I'm not sure `go generate` is relevant in this case, I agree that on some level a `Makefile` is complicating things unnecessarily. Let's remove it! ### 2. Non-reproducable builds Guilio responded with: > I only have an issue with buildTime: it makes the build not reproducible. This is a valid point. The idea that if you compile a given version of your application, the resulting binary's hash (be it MD5 or whatever) should be equal to that of any other binary build from that specific version. By using `BuildTime` the binary is never the same. Build time is also irrelevant. It does not matter _when_ a binary was compiled, but it _does matter_ which precise version was build. Let's replace `BuildTime` with the current git commit hash instead. ### 3. Why is there a `VERSION` file? If you're going to store version information under version control, you might as well put it right in the code, where it belongs. Let's remove `VERSION` and instead create a nice `version.go` to handle everything. ## Let's refactor Okay, first things to go are `Makefile` and `VERSION`. Next, I created a `core/version.go` which contains the necessary version information. I've also taken the liberty of creating a proper struct for the version information, including major, minor and patch numbers, as well as a label and release name. ``` go package core import "fmt" type version struct { Major, Minor, Patch int Label string Name string } var Version = version{1, 2, 3, "dev", "Chuck Norris"} var Build string func (v version) String() string { if v.Label != "" { return fmt.Sprintf("Roll version %d.%d.%d-%s \"%s\"\nGit commit hash: %s", v.Major, v.Minor, v.Patch, v.Label, v.Name, Build) } else { return fmt.Sprintf("Roll version %d.%d.%d \"%s\"\nGit commit hash: %s", v.Major, v.Minor, v.Patch, v.Name, Build) } } ``` As you can see, it's quite easy to set and update the version numbers, label and release name. `Build` is still set at compile time and contains the current git commit hash. Because the `go build` command is quite long, I've put it in a nice `build.sh` file that makes building easier. ``` shell go build -ldflags "-X github.com/ariejan/roll/core.Build=`git rev-parse HEAD`" -o roll main.go ``` This will result in a build that reports version information like this: ``` shell $ ./roll version Roll version 1.2.3-dev "Chuck Norris" Git commit hash: b72b076af8b18ef4f6b10296f12840f23258acec ``` ### Check that SHA If you want, you can [grab the code][code] and run `./build.sh` yourself. The resulting binary has a SHA-1 of `3ad7509279690d99e4144332dc200ede732663fd`. Yay for reproducable builds! ### Naming variables in ldlags A short note on Peter Kleiweg's comment. He pointed out that I could use ``` shell "-X main.Build=`git rev-parse HEAD`" ``` This would be true if the `Build` variable is in the `main` package. But because it's not (it's in `core`) I have to specify the full package name. ## Thank you! Thanks to all the awesome gophers responding to my previous post! It's great to get feedback and get to learn more about Golang. Keep the comments coming, please! [previous]: https://ariejan.net/2015/10/03/a-makefile-for-golang-cli-tools/ [golang-nuts]: https://groups.google.com/forum/#!forum/golang-nuts [code]: https://github.com/ariejan/roll